
Water, Brine, Chilly Water, Water (Static)įlammable Gas, Flammable Gas (Static), Poison Gas, Fungal Gas, Toxic Gas, Toxic Gas (Static) Note also that if a row with multiple materials is chosen, all of the materials in that row will be affected.Īs mentioned above, holding a flask can alter which materials are selected for both initial and resulting materials. If the material in the flask was a transformed one, the original material will be used instead of the one it transformed into.Īny of the following materials can be selected, although some materials are more commonly selected than others. If the flask is selected as the to material, the shift will consist of (from material(s)) => (flask material).Įven if the material is not present in either of the tables below, it can still be chosen as either the from or the to material if you are holding a flask of it.If the flask is selected as the from material, the shift will consist of (flask material) => ( to material).If the flask material is selected to be used, one of two things will happen: If the player is holding a flask in their hand when the shift occurs, there is a 75% chance that one of the materials in the shift will be the main material in the flask, if any. Because this change is both permanent and potentially quite hazardous, (for example, all the water in your world may forever become acid, or lava, or polymorphine.) fungal shifts should be approached with caution.įungal Shifts will carry over into New Game Plus. There is currently no in-game way to reverse or remove the effect of a fungal shift, other than attempting to override the effect with more fungal shifts. If the source material of a shift was previously a result material, the messages above will refer to its shifted name rather than its original name. A flask of shifted material improves the likelihood of shifting that material again. Shifts apply to materials based on their original identity that is, shifting a water to lava and then shifting lava to acid will result either in all original water or lava being replaced by acid (but not both). Shifting affected material again is possible, if RNG gods allow. The reality has shifted you hear the word "MATERIAL" echoing and shifting in coloursĪfter experiencing a shift, the visual effects will rapidly fade, but further shifts cannot occur for the next 5 minutes, and there is a maximum total of 20 shifts that can occur within a single run. You sense the reality has shifted you hear the word "MATERIAL" echoing and shifting in colours You feel the rules of the cosmos have shifted you hear the word "MATERIAL" echoing and shifting in colours You feel something has changed you hear the word "MATERIAL" echoing and shifting in colours You sense things are no longer what they used to be you hear the word "MATERIAL" echoing and shifting in colours


Your reality is shaken you hear the word "MATERIAL" echoing and shifting in colours The resulting effect causes the targeted material(s) to forever be transformed into a new target material, determined at the event of the fungal shift, and persists for the remaining duration of the run.

Starting at a minimum of 180s of the Tripping status effect, Fungal Shifts can be experienced, accompanied by an audio cue and one of six prominently displayed game messages.
